This week, we continue our
look at the long prehistory of Night
Driver (and its ultimate inspiration, Nurburgring).
In my last installment, I discussed an unreleased version of the game developed
for Bally/Midway. aThat version was rejected in favor of another version produced
for Midway at a group called Dave Nutting Associates. That version was (ultimately)
called 280 Zzzap. Before discussing
the details, however, let’s backtrack and talk a bit about the history of Dave
Nutting Associates.
The history of Bally and
Midway will have to wait for a later post (or my book). Bally had its origins
in a company called Lion Manufacturing (which was formed from a printing
company in Chicago but, as I stated, that’s another story). Bally started
producing coin-op games in 1931 with the pinball game Bally-Hoo (which also provided the company with its eventual name)
and produced a number of different coin-op amusement machines in the coming
years. Midway Manufacturing was formed in 1958 and specialized in manufacturing
“arcade” games. Seeking to expand its offerings in this area, Bally acquired
Midway in March, 1969. Midway entered the video game arena in March of 1973
when they paid Atari $200,000 to license Pong
(one of the few companies that did). The following month, Midway released
its version of the game called Winner
and went on to become Atari’s primary rival among U.S. video game
manufacturers. While Midway did have internal video engineers and programmers,
prior to the early 1980s, they mostly relied on licensed games and games
designed by external design teams. The most prominent of these teams was a company
called Dave Nutting Associates. By the time of Pong, the Nutting name had already made its mark on video game
history. Dave’s brother Bill had founded a company called Nutting Associates in
Mountain View California, which had produced the first commercial arcade video
game – Nolan Ryan and Ted Dabney’s Computer
Space. While Bill had been first, however, it was Dave who would leave the
biggest mark on video game history (though one that has been somewhat
unappreciated)
Dave NuttingDave Nutting - from the cover of his book "Secrets to a Creative Mind" |
David
Judd Nutting developed his love for gadgets early on. At age 8, he took apart
the family toaster to see how it worked and put it back together before his
parents found out. Before long, he graduated to designing gadgets of his own.
Spurred by his love of model airplanes, Nutting decided to build a toy
submarine out of aluminum and Testor’s glue that he could float in the bathtub.
He became so absorbed in the project that he failed to notice that his younger
brother had caught the bed on fire. After high school, Nutting decided to
pursue a career as an industrial designer. After graduating from New York’s
Pratt Institute School of Industrial Design, he went to work for Brooks Stevens
Design Associates, a Milwaukee consulting firm whose clients included
Studebaker, Outboard Marine, and 3M. Founded by industrial designer Brooks
Stevens (who coined the phrase “planned obsolescence”), the company made over
3,000 products, including the original Oscar Meyer Wienermobile. During his
time at Brooks Stevens, Dave Nutting designed a number of products, including
Evinrude outboard motors, Mirro aluminum pots and pans Enstrom helicopters, and
(in 1961/62) the Willys Motors Jeep Grand
Wagoneer, considered by some the first SUV. He entered the coin-op industry
when his brother Bill approached him with an idea for a new kind of game.
[Dave
Nutting] By profession, I’m an industrial designer. I kind of backed into [the
coin-op] business when my brother came and said he had an idea to take a
teaching machine and put a coin slot on it.
I completely re-engineered and re-designed it. He then built his version
(Computer Quiz) in California and I
built mine (IQ Computer) in
Milwaukee. He built about 4,000 and I built about 3,500 so between the two of
us we made about 8,000. In those days those were big, big numbers. One of the
big reasons for its success was that it was a location finder. In other words,
a lot of locations objected to putting pinballs in and so on but they couldn’t
object to putting an educational type machine in. A lot of operators used it to
get into locations and that’s why it was so successful.
In 1967, Dave quit
his job at Brooks and went into partnership with his brother Bill, who
established a company called Nutting Associates in Mountain View, California.
The original plan was for Dave to design and manufacture games in Milwaukee while
Bill marketed them in California. When Bill’s wife threatened to divorce him if
he didn’t end the relationship with his brother, Bill told Dave to close down
his Milwaukee operation. Instead, Dave formed his own company, Nutting
Industries, to manufacture coin-operated quiz/educational games. The first was I.Q. Computer[1]
and they followed up with Dual I.Q. Computer
(a 2-player game), Golf IQ (a sports-themed
trivia game), The Puzzler, and Sensorama (1970, learn-to-bowl game
featuring 13 audio-visual bowling lessons from pro bowler Dick Ritger).
Nutting Industries
lasted until 1971, when Nutting formed a new company called Milwaukee Coin
Industries (MCI). MCI’s main business was the manufacture of projection screen
games, crude ancestors to the laser disc games of the mid-80s that used images
from a semi-transparent disc projected on a screen to create a realistic
background for arcade games. MCI released a number of them, including Desert Fox (1972), Red Baron, Flying Ace (1973),
and U-Boat (1972). They also made a
few oddities such as Airball (in
which the player maneuvered a small ball around the field with a column of air)
and The Safe (in which the player
tried to find the combination of a safe before time ran out). As were many of MCI’s games, The Safe was designed by Jeff
Frederiksen. According to Frederiksen, in fact, the game’s dial mechanism
(which consisted of a geared disk and two optical sensors) later became the
basis for the mouse (though most sources credit Douglas Engelbart of with
inventing the mouse at Stanford in 1963).
Jeff Frederiksen
Jeff Frederiksen had
studied math and physics at St. Thomas College in St. Paul, Minnesota before
leaving in his junior year to join the Air Force as an electronics technician. While
stationed in southern Turkey, Frederiksen came across an interesting new
machine:[Jeff Frederiksen] …they had a Burroughs 36-bit mainframe computer system
primarily fed with a card reader. I was in maintenance and had no access to the computer, but one of the computer techs gave me a programming book and I started to program error detection for the maintenance cards I was inputting. I couldn't get access to the compiler, so I programmed in binary machine code. Before using my checker program, the error rate on maintenance records was about 10%. After implementation, it went to 0% except for 1 blank card at the beginning of a deck in the 1st month. Shortly thereafter, AF headquarters sent a team to investigate what had happened. After explaining what I did, they didn't know whether to reward or court-martial me. They finally left recommending I submit the entire package as a suggestion to headquarters in Washington[2].
A short time later, Frederiksen left
the Air Force and returned to Milwaukee to finish his degree then went to work
for MCI. While MCI primarily designed electro-mechanical games, on at least one
occasion they allegedly dabbled with video games in an effort to see how the
machines worked.
[Keith Egging] They
did do a very limited run of a Pong
type of a game of some kind that was copied IC for IC. In those days people
would just scratch off the IC and you’d have to figure out how they worked. At
the time the sales manager – his last name was Ancona said “Boy if somebody
every put a steering wheel on something like that they’d make a fortune”.
MCI wasn't long for the video game world. One of their customers was Aladdin's Castle, a series of arcades being opened in shopping malls. MCI's investors wanted MCI to get into the mall arcade business, they shut down the video game division and started their own arcade chain called Red Baron, with 20 locations. Nutting wanted no part of it so he and Frederiksen took two MCI techs and formed their own design firm called Dave Nutting Associates.
Dave Nutting
Associates
Even before leaving MCI, Nutting had
been looking for a new game to revive his flagging sales. Pinball was popular,
but was dominated by giants Bally, Gottlieb, and Williams. To have any hope of
competing, Nutting would need an edge[3].
At the time, he was buying transistors from a company called Intel. One day an
Intel rep stopped by and showed Nutting a company bulletin describing a new
Intel product called a microprocessor. Realizing this was they edge they were
looking for, Nutting and Frederiksen attended an Intel seminar in Chicago where
they learned that Intel was creating 50 product development kits for its new
4040 processor. Claiming they represented the entire coin-op industry, they
convinced Intel to sell them one.
[Dave Nutting] I was tracking the
microprocessors from Intel. When Intel came out with their first development
system for the microprocessor, which was the 4040 – a 4-bit processor, I
convinced them to sell us one of the first microprocessor development systems.
I told them that this was the whole future of the coin business and that they
should give us one of the first ones, which they did. We then did the first
pinball and as soon as the 8-bit processor came out we jumped on doing the
video game.
Around this time, Nutting
signed a consulting agreement with Bally to create novelty games. Dave
Nutting was quite familiar with Ballly. MCI’s primary distributor had been
Empire Distributing, which was owned by Bally. Nutting’s first microprocessor
project for Bally, however, was not a novelty game or a video game but a
pinball game. Nutting and Frederiksen took an electromechanical Flipper pinball game and converted it to
use a microprocessor. It was one of the first attempts at a solid-state pinball
game (the first was probably Atari’s 1973 Delta
Queen prototype). Again, we don’t have time here to tell the full story of Flicker, but in brief, Bally passed on
the game and Nutting and Frederiksen took the idea to an Arizona foosball
manufacturer called Mirco Games who created what is generally considered the
first commercially produced solid state pinball game called Spirit of ’76 in 1975.
That wasn’t the end of Nutting’s relationship with Bally,
however, far from it. While Bally had passed on Nutting’s microprocessor
pinball game, they did contract Nutting and his group to produce the first microprocessor-based
video game: Gun Fight. Nutting and
company followed up with a number of other video games, including Sea Wolf, Tornado Baseball, and Amazing Maze. One of these games was a
version of Nurburgring. But that
story will have to wait for next time.
[1] Cash
Box lists the game as an October, 1968 released but it was mentioned in Billboard as early as December, 1967.
[2] From a September, 2011 interview with
Frederiksen for the Bally Professional Arcade newsletter Bally Alley
(http://www.ballyalley.com/ballyalley/interviews/Jeff_Frederiksen_Interview.txt)
[3] In
his Secrets to a Creative Mind,
Nutting indicates that this all occurred when sales of IQ Computer slowed, but this seems to be far too early as his
account gives the impression that he formed Dave Nutting Associates immediately
after IQ Computer.
BONUS
Here's a bonus photo from CAX 2014 that was just posted to the KLOV forums.
What is it? It's what's left of Larry Rosenthal's hand made prototype for Space Wars. I talked to Larry several years ago and again a couple of months ago and I was quite glad to see that he was a guest at this year's CAX. I wish I could have been there to here his presentation (I wish someone would record these things).
For more photos (including some of Larry) check out
http://forums.arcade-museum.com/showthread.php?t=317226&page=3
BONUS
Interesting reading. I've always felt that MCI kind of "morphed" into DNA around 1974. In her bio, Jamie Fenton claims that she and Tom McHugh were DNA's first two employees hired that same year. Also MCI's final game (I think) "The Safe" was released also in 1974, possibly making it the transition year. DNA was a cool little group; they were the ones who invented the flip flag unit in the successful Bally Wizard pinball.
ReplyDeletespacewar was the greatest 2 player game in the 70s..awesome..i came here trying to find a pic of the red baron game i played at alladins castle in sept of 74 peoria il anyway it was fun and if you shot down so many planes it gave you a coin that sproclaimed you an ace...really true i dont think it was a plastic coin either.
ReplyDeleteSearch "Read Baron MCI" on Google and you'll find what you're looking for. The game was distributed by Nutting Industries for a time as well but it was the same thing.
ReplyDelete