Today's post
is a bit a departure. One of my favorite "video game" books is Dick
Bueschel's Arcade 1.
In truth, it really isn't a video game book, though it does cover seven video games in its 300+ pages. It is the
first of a planned five-volume series on the history of "arcade"
machines (basically, any coin-operated amusement machines other than jukeboxes,
pinball, slot machines, trade stimulators, or vending machines ). The volume
was subtitled "Ancient Lands to Wonderlands: 3600 BP to 1905". To
give you an idea of the depth of information in Bueschel's books, look at his
Pinball 1, the first of a planned 10-volume series on pinball. While most
histories of pinball start with Gottlieb's Baffle
Ball, Pinball 1 has a 100-page history section that ENDS with Baffle Ball.
Arcade 1 has
a 150-page history of arcade games, a price list, a game list, a section
covering 100 games from all eras, and a bonus section. While it starts at 3600
BP, it really concentrates on the period from the 1880s to 1905. Sadly, Dick
Buesehel passed away before completing any more volumes in either series.
Anyway, on to
the subject of today's post. The "bonus section" in Arcade 1 consists
of a guide published around 1907 by the Mills Novelty Company of Chicago called
"Mills Penny Arcades". It is a guide to operating a penny arcade (the
heyday of the penny arcade was the 1902-1907 period).
Mills Novelty
Company was one of the two leading producers of arcade machines of the era (the
other was Caille Brothers of Detroit). They are probably best known for their
slot machines (particularly the Owl introduced in 1897 and the Liberty Bell
introduced in 1906).
The guide
contains a list of suggested machines for various arcade setups. The most
expensive setup (costing around $5,000) includes the following. I think this
gives a nice picture of what a penny arcade would have been like circa
1907. Notes about the various machine
types follow:
·
24
Auto-Stereoscopes and 37 sets of 15 views each· 8 Illustrated Song Machines with 1 set of 12 views and 1 record each, plus 8 extra sets of 12 views
· 5 Quartoscopes and 10 sets of 4 dozen views
· 5 Automatic Phonographs with 1 record each plus 5 extra records
· 3 Illusion Machines
· 1 new Owl Lifting Machine
· 1 new Owl Dumbbell Lifting Machine
· 1 new Owl Flashlight Lifting Machine
· 1 new Owl Chimes Lifting Machine
· 1 Flashlight Grip Machine
· 1 Submarine Lung Tester
· 1 Rubber Neck Lung Tester
· 1 Hat Blower
· 1 Searchlight Grip and Lung Tester
· 1 Bag Punching Machine
· 1 Pneumatic Punching Machine
· 1 new Vertical Punching Machine
· 1 Sibille Fortune Teller plus 2,000 extra cards
· 1 large Horoscope Fortune Teller plus 2,000 extra cards
· 1 Conjurer Fortune Teller
· 1 pair Jumbo Success Fortune Teller (one for ladies, 1 for gentlemen)
· 1 Madame Neville Palmist with 1,000 letters plus 1,000 extra letters
· 1 Cupid Post Office with 1,000 letters plus 1,000 extra letters
· 1 Mills Perfect Weighing Machine
· 1 Large Electric Shock Machine
· 1 Doctor Vibrator
· 1 Lady Perfume Sprayer
· 1 24-Way Multiple Postal Card Machine with 2,000 cards plus 2,000 extra cards
· 1 Emblem Embossing Machine with 600 emblems plus 500 extra emblems
· 1 Windmill Candy Machine
· 1 Combination Money Counter for pennies
· 1 Automatic Pianola with 1 roll of music plus 2 extra rolls (4 pieces to the roll)
· 1 Cashier's Desk
· 1 Repair Outfit
· 1 Key Board with lock
· 48 Key Rings
· 96 Key Tags
· 36 Coin Bags
· 100 Perforated brass 1c brass slugs
· 50 Weekly Statement Sheets
· Various signs
Stereoscopes, Quartoscopes, Illusion
These were
peep shows that contained a number of stereo views or photos. The Quartoscopes
contained 4 sets of 12 views each. Interestingly, the list does not contain any
movie viewers. Edison's Kinetoscope appeared around 1894 and the Mutoscope
followed about a year later. Kinetoscope and Mutoscope parlors were hugely
popular in the 1890s but soon disappeared (the Kinetoscope had a loop of film,
the Mutoscope had a bunch of still images that were flipped to give the
illusion of motion). They were eventually supplanted by the rise of the
Nickolodeon and other movie houses.
Quartoscope |
Automatic Phonograph, Illustrated Song
Machines
Automated
phonograph parlors were also common in the 1890s. Edison didn't actually
envision the phonograph as being primarily an amusement device (he thought it
would be put to more serious uses). Phonographs in phonograph parlors included
either 3 or 4 individual listening tubes or one large one that could accommodate
about four people. The automatic phonograph also faded from view around this
time and was replaced by coin-operated pianos, orchestrions (which included
percussion instruments etc.) and other music machines. It wasn't until the
first amplified model in 1927 and the repeal of prohibition that automatic
phonographs came back (they were eventually called jukeboxes).
The Illustrated Song Machine was a combination peep show and automatic phonograph.
The Illustrated Song Machine was a combination peep show and automatic phonograph.
Lifting Machines, Punching Machines and Grip Testers
Athletic test
machines like this were really the first arcade games. The first coin-op devices
overall were vending machines (Heron/Hero of Alexandria described a coin-op holy
water dispenser in 215 BC but that was kind of a fluke). The first coin-op
amusement machines were "exhibition machines" like Henry Davidson's Chimney Sweep of 1871 or William T.
Smith's The Locomotive of 1885
(considered the first U.S. made coin-op amusement machine). In the 1880s,
various strength testers etc. began to appear in bars and taverns (actually,
they had been there before but in the 1880s people started adding coin slots).
Lifting machines involved pulling on handles. grip testers involved squeezing handles
etc.
Chimes Lifter |
Lung Testers
Another form
of athletic tester, these involve blowing into a tube for as long as
possible. The Mills Submarine and Rubberneck
models were pretty cool. The first had a case with four tiny deep sea
divers on strings. As you blew, they were raised one-by-one. The second had a
mannequin with a neck that you stretched. The Hat
Blower wasn't bad either.
Shockers (and Doctor Vibrator)
These
were some of the most bizarre machines of all. Believe it or not, people would actually pay money for the privilege of
receiving an electric shock. After depositing their coin, they would grab a
pair of metal handles and wait while the current passed through their bodies.
They were usually billed as therapeutic (hence "Doctor" Vibrator -
and shame on you for what you were thinking). Two of the most popular with
Midland Manufacturing's Electricity Is
Life and Exhibit Supply's Electric
Energizer (aka Spear the Dragon), in
which you tried to hold the handles the until a dragon-slaying knight crossed a
bridge to spear a dragon, an act rewarded by the ringing of a bell.
Fortune Tellers, Cupid Post Office,
Card Venders
Coin-op
fortune tellers have been around since at least 1867. One of my favorites was
the Roovers Brothers Educated Donkey (with
a donkey dispensing fortunes). Cupid's
Post Office delivered love letters. Other card venders delivered
horoscopes, postcards etc. In the post-World-War-I years, card venders became
the backbone of the coin-op industry and Exhibit Supply Company was the leading
manufacturer by far.
The perfume
sprayer was just what it sounded like (one model, called Take the Bull By the Horns had you grab the horns of a steel bull's
head then get spritzed with perfume). The Windmill was a candy machine with a
three-bladed "windmill" that spun around. The embossing machine
printed out metal tags.
Interesting breakdown of what would be a penny arcade. Makes me wonder exactly when EM drivers and shooters started coming around?
ReplyDeleteThe Penny Arcade in Manitou Springs, CO has a ton of antique games. They've been around since 1907. Check out the pictures I took here:
http://forums.arcade-museum.com/showthread.php?t=98350
Gun games have been around since at least the 1890s. The Automatic Target Machine Company of New York produced their first gueen games in 1892 but I don't think they were very common. I don't think gun games really became popular until the 1920s, however - especially with the appearance if A.B.T. Manufacturing's pistol game Target Skill in the 1920s (A.B.T. filed for a patent in 1921 but I don't think it went into production until a few years later).
DeleteI think driving games started appearing in the 1940s. A British company called Canova and Thompson released a game called Automatic Cycle Racer in 1897 but I don't think many others followed.
In 1940 or 1941 International Mutoscope released Drive Mobile, which some say was the first car driving game. Another very cool (IMO) early driving game waa Capitol Projector's Auto Test (1953? - though a number of later models also appeared), which used 8mm film (they also did a boat game).
This site:
http://www.pinrepair.com/arcade/
also has some nice info on old arcade games.