Video games were not forgotten, however. At the 1979
AMOA, the company planned to bow five titles: Bandido, Kreepy Krawlers,
Side Trak, Fire One, and an upright version of Star Fire. Perhaps Exidy's own design team was too busy with the Sorcerer since most (if not all) of
these games came from outside designers. Bandido
was a western-themed shooter licensed from Nintendo (who released it as Sheriff), who had yet to establish a
presence in the United States.
Fire One and Kreepy Krawlers
Fire One and Kreepy Krawlers were designed at Technical Magic by the same team
that had produced Star Fire. After
the deal with Midway had fallen through, programmer David Rolfe left Technical
Magic to become one of the first programmers for the Mattel Intellivision. When
Star Fire became a hit for Exidy,
Ted Michon lured Rolfe back to begin work on a follow up that was inspired by
one of Michon’s favorite games – Midway’s Sea
Wolf.
[David Rolfe] It was a pretty good
game for its time, but had a little bit of a learning curve perhaps. It’s very
difficult being in the middle of game design - it’s hard to maintain your
perspective of what it’s like to walk up and see something fresh. For what it’s
worth, from my point of view I like Fire
One better than Star Fire but
commercially Star Fire was
relatively successful and Fire One
was not.
According to a source at Exidy,
there may have been another reason for Fire
One's failure. Initially, the lower front edge of the cabinet was rounded.
After the game was release, a child was hanging from the controls when the
entire cabinet tipped over and crushed him or her to death. The cabinet was
redesigned but a number had already shipped by that point.
Technical Magic’s final effort for
Exidy, Kreepy Krawlers, was an
attempt to dash off a game quickly to meet Exidy’s demand for a new title. It
was a black-and-white game in which the player stayed in the center of the
screen using a variety of weapons to fend off a host of insect enemies. While
David Rolfe doesn’t remember finishing the game, Exidy’s Howell Ivy recalls
that about 200 units actually made it out the door.
In November, the trend toward relying on outside
developers continued when Exidy purchased elements of Vectorbeam and renamed it
Exidy II. Perhaps the main reason for the purchase was that Exidy wanted to
make a cockpit version of Vectorbeam’s Tailgunner.
The game was released a Tailgunner II
early in 1980 (and reportedly featured the industry's first slide-out
electronics service drawer). 1980s sole in-house releases were a pair of
driving/maze games – Targ and its
follow-up Spectar (the names were
reportedly short for "target" and "special target") – both
of which put the player in control of a vehicle called the wummel facing off
against enemy rammers in the crystal city. The games resulted in a pair of
minor hits for the company.
While Exidy had seen a handful of modest hits in the
years 1978-80, none had come close to the success of such smashes as Asteroids and Space Invaders. Despite the fact that Exidy had at one time been
the third largest U.S. video game company, they had yet to produce a hit that
would measure up to the success of 1977’s Circus.
In 1981, Exidy decided that it wanted to challenge Atari’s dominant position at
the top of the coin-op heap. A new color development system was created, new
design teams were organized (an effort to secure the services of Atari’s Ed
Rotberg and Howard Delman didn’t pan out), and Noah Anglin (former VP of
Engineering and Manufacturing at Atari) was brought in to remake and rebuild
the company. The results of these efforts were two 1981 releases that would
rival Circus as the company’s
bestselling game ever.
Venture
One new feature was Venture's soundtrack. Whether true or not, the game was billed as the first to feature a soundtrack written specifically for the game. The idea had come from plant manager Ed Anderson, a child prodigy, who had started playing classical music before he was five. While his video game career had started in the Pong era (building cabinets for the original Pong), Anderson had never really put his musical talents to use before.
Pete Kauffman and Ed Anderson |
[Ed Anderson] I’d go into an arcade
and there was a space game and they had Sweet
Georgia Brown playing in the background. I’d think “What is this?” “. . .So
when I went to Exidy I told Pete [Kauffman] “Let me do all the music for video
games” We were making player pianos at the time and he asked “Do you play?” We
went in the lobby and I started playing the player piano we had in there. From
then on me and Arlen Grainger did all the music (Arlen was an engineer) I
started programming the music and I won an award for the music track on
Venture. Those are all my songs in there.
While Exidy may have wanted to
dethrone Atari from its position on the coin-op throne, their rivalry was in
many ways a friendly one. In early days, the companies would sometimes borrow
parts from one another when one ran low. After Venture, Exidy created a promotional T-shirt for the game that
included a dead centipede named Skippy, after Atari’s General Counsel Skip
Paul. Exidy delivered several of the shirts to Atari and even gave Paul (who
loved popcorn) a popcorn machine in the shape of a video game.
Exidy's sales chief Lila Zinter, in her Winky hat. Zinter, a mainstay at Exidy, had formerly worked for Meadows Games. |
While Venture sold well, it might have sold better had Exidy not tuned
the game to make it so hard. Larry Hutcherson recalls that the game was
initially much easier (and more fun). In an effort to increase the coin take,
however, the difficulty level was ratcheted up to the point where many found it
too difficult.
Mouse Trap
Exidy's next effort marked the first appearance of probably
the company's most prolific programmer. In the early 1970s, he was attending night
school earning a psychology degree while working at various electronics
companies during the day. In 1974 he took a job at Exidy and was soon spending
so much time there that the forgot about his degree At Exidy, Hutcherson held a
number of titles, including Operations Manager. He left the company in 1978 and
went to work for North Star Computers, one of the early personal computer
companies that sprang up in the wake of the Altair 8800. Founded by Chuck Grant
and Mark Greenberg, North Star had originally made add-on products for other
early PCs, including a version of BASIC for Processor Technology's Sol and a controller board that allowed
microcomputers to connect to the newly introduced 5 1/4" floppy disk
drive. Grant and Greenberg also sold PCs through another company called
Kentucky Fried Computers[1].
In 1977, they merged KFC into North Star and began making plans for a computer
of their own, the Z-80 based Horizon.
Hutcherson's stint with North Star didn't last long. A year after leaving
Exidy, he returned as national sales manager. In 1980, he switched to
programming and game design.
[Larry Hutcherson] I had some training in high school with FORTRAN, but was
not very interested in that at the time, as the technology was still very
frustrating as programs had to be sent to the university to be run. At Exidy I
worked for many years in the production of games, I had taken it upon myself to
automate several departments using the Exidy Sorcerer computer written in
Basic, when that became noticed, I was able to transfer into the game development full time in 1980.
Hutcherson's first effort was an unreleased Space Invaders-like game with hardware
based on an obscure early computer called the TT9918. He then pitched an idea
for a game called Gates in which the
player navigated a maze that included gates he could open and close. Released
in November 1981 as Mouse Trap, it
proved to be one of Exidy's biggest hits of the 1980s.
Mouse Trap was Exidy’s answer to Pac-Man and was one of the better of
the maze games that followed in its wake. In the game, the player took the role
of a mouse, prowling the corridors of a maze collecting cheese while avoiding
being eaten by a horde of pursuing cats. The maze included a series of blue,
yellow, and red gates that could be opened by pressing the appropriate button.
Strewn throughout the maze were bones that would transform the mouse into a
dog, allowing him to turn the tables on his feline pursuers. Occasionally, one
of 32 prizes would appear, netting the player anywhere from 1,000 points (for
the big cheese) to 7,200 points (for the gun). Because of the colored gates, Mouse Trap players couldn’t employ
patterns and had to rely on their instincts.
Opinion on the game was divided. While some found it to
be one of the better Pac-Man
variants, others disliked the game intensely with its complicated controls
being but one complaint. The game nonetheless provided Exidy with a hit,
reaching #18 on the Replay charts. It
may be even better known from its port to the ColecoVision.
Spurred by the success of Venture and Mouse Trap, Exidy went on to release a slew of new games in 1982
(the profits from the game also enabled them to establish Exidy Ireland and
begin distributing games in Europe). One of the most interesting of the new
games, Vertigo, never went into
production. Designed at Atari by Owen Rubin, the game had started out as Tube Chase before being licensed to
Exidy who placed it in a sit down cabinet. Exidy play-tested Vertigo but eventually decided they
didn’t want the game (though they didn’t forget the name).
Regarding the "TT9918", maybe that's a garbled description of hardware using TI's 9918/9928 video chip family? The ColecoVision used it along with several home computers (including TI's own) and it was probably most famously used in arcades in Baby Pac-Man.
ReplyDeleteSpeaking of Crash, looking at the US copyright records, there's a record ("Head-on & 1 other title.") for a document pertaining to a complaint filed by Gremlin against Exidy. I haven't been able to find anything else on it.
ReplyDeleteI miss those classic arcade games, and games like Mousetrap, Bandido, and especially Venture stood in my mind for years., I have to admit that to this day, those little green hallmonsters have given me the creeps, as they made their surprise entrance into the room Winky was in and just went after him. Even more deadly, it was indestructible. What a horrible price for poor Winky to pay for stealing the treasures for his own, instant, and immediate and a seriously painful death from a large hallmonster."CRUNCH!" I want to play them again with more rooms, challenges, and fun.
ReplyDeleteanother memory I have was a video game song record album by Buckaneer and Garcia? It was called Pac-man Fever, and among the songs sung on the album, they had a song about Mousetrap, one of Exidy's game hits.
ReplyDeleteDoes anyone know if Larry Hutcherson and Kazutoshi Ueda came up with the concepts of Mouse Trap and Lady Bug independently of each other? I am not even sure which game was released first.
ReplyDeleteA radar screen wasn't an innovation with Fire One but rather Star Fire.
ReplyDelete