By this time, the crash was in full effect and Exidy
tried anything it could to turn a profit. In April, the company released their new
interchangeable "Max-A-Flex" system. The system consisted of an Atari
600XL computer in a cabinet. Four games were initially available: Astro Chase, Boulder Dash, Bristles, and
Flip & Flop. All four had
previously been released by First Star Software for Atari computers. First Star
had been founded in 1982 by New York film producers Richard Spitalny and Billy
Blake to feature the work of a brilliant programmer named Fernando Herrera.
Born in Bogota, Columbia in the 1940s, Herrera developed an early love for art.
By age 8 he was making his own 8mm movies. After graduating from the National
University of Columbia with a degree in architecture, Herrera spent three years
working in his native country before moving to the U.S. in 1970. In the late
1970s, Herrera discovered personal computers and began learning everything he
could about them. Herrera's son Steve had been born with multiple cataracts and
pronounced blind by a number of doctors. Refusing to accept their diagnosis,
Herrera set about creating a program that would help his son learn. The program
would draw a capital letter "E" on the screen in various sizes and
rotate it different directions.
[Richard Spitalny] The good news was
that even though his son, Stevie, couldn’t speak very much, he could hold up
and rotate his hand to indicate how the letter “E” looked to him as he viewed
it on the TV screen and he WAS seeing it! Fernando then went on to embellish
the program to include all the letters of the alphabet, in both lower and
uppercase and displaying a picture for each letter, such an apple for “a”, a
bumble bee for “b”, etc. He named his program My First Alphabet™ and submitted it to Atari as part of their first
amateur contest for programmers. It won Best Educational Program and was then
put in the finals, against the best of each category (Games, Productivity,
Education, etc.) and he won! Fernando was awarded $25,000 and he was featured
in numerous two-page magazine advertisements in main stream, family oriented
magazine, placed by Atari discussing how a father's love and a computer changed
the life of a two year old boy!
[Richard Spitalny Billy and I were
feature film producers at that time, based out of New York, dealing with the
frustrations of trying to raise millions of dollars to fund our movie projects;
so, we decided that we would build a company around Fernando to develop and
publish computer games! We knew that we could self-fund development and publish
games ourselves with much less money and thus have much less risk than was
involved with movie projects. We figured we would be able to produce a game in
much less time than it would take for us to continue to try to get our feature
films funded, shot, edited and distributed. So that's what we did!
Astro Chase, Bristles, and Flip &
Flop
First
Star's first release was another Fernando Herrera creation, Astro Chase - an outer space shoot-em-up
in which the player fought through 36 levels trying to save the earth from
destruction. On each level, the player had to destroy 16 megamines while
avoiding or fighting off enemy UFOS. The action was broken up by periodic
animated intermissions in which the player returned to earth amidst the cheers
of an adoring crowd. Astro Chase proved
to be a hit, reaching #4 on Electronic
Games magazine's computer game charts and winning their Arkie award for
Best Sci Fi-Fantasy Computer Game. First Star eventually sold the rights to the
game to Parker Brothers.
Bristles
was another Fernando Herrera creation that involved a painter painting the
walls of a house before time ran out. Jim Nagano's Flip & Flop was a Q*Bert-like game (though it may have been
created before Q*Bert). The player
controlled a kangaroo named Flip and an ape named Mitch as they tried to turn a
grid of squared the same color while avoiding a pursuing zoo keeper. Like Astro Chase, Flip & Flop had
animated intermissions. Like Herrera, Nagano was a newcomer to the computer
game field.
[Richard
Spitalny] We had an open policy for game
submissions at that time. We even requested them in an insert packed in with
our titles…Interestingly, Jim was in the Air Force at the time, working in a
top secret, underground bunker where they kept track of every known nuclear
submarine. Meanwhile, as we exchanged floppy disks in the mail, we stamped
'CONFIDENTIAL' in red on the labels. Eventually, Jim told us that for reasons
he could not share, we had to stop stamping CONFIDENTIAL on the disks because
he was searched every day going in and out of the facility and it was causing
'issues' as one might imagine. :-)
First
Star's most successful game was unquestionably Boulder Dash, designed and programmed by Peter Liepa and Chris
Gray. Liepa got the idea while playing computer games on a friend's Atari 400
computer. Deciding that he could write a game himself, he contacted a local
software publisher to see what kind of games were in demand. The publisher put him in contact with another
programmer named Chris Gray who had written a digging game in BASIC called Pitfall and needed help converting it
into machine language. The game involved digging through dirt and rocks to
unearth gems, a concept similar to the Centuri/Zilec game The Pit. Liepa felt the game didn't have legs and that the levels
were all the same. He quickly built a physics engine that allowed him to create
random levels by varying the position and density of the rocks and gems. Liepa then
set to work adding graphics, sound, and other features, such as scrolling, to
the game, which had the working title Cavern
Raider. To add an element of risk, Liepa changed the game so that the
falling rocks would kill you. At the suggestion of Gray, Liepa changed the
player's avatar from a simple cross-like cursor to a human-like figure named
Rockford, who would blink his eyes and tap his feet impatiently if the player
didn't keep moving. In about six months, Liepa completed the game, which he had
renamed Boulder Dash - a play on
"balderdash". Liepa then spent six months shopping the game around to
various software companies. One of them was First Star.
[Richard Spitalny] Peter mailed an early work-in-progress
version of “Boulder Dash®” and it just so happened that I was the person who
opened it. I was thus the first person at First Star Software who played it and
I thought it was amazing within two minutes of playing it. It was different. It
was fun. You ‘got it’ right away; but, it was also very challenging…Shortly
after we received “Boulder Dash”, Arnie Katz and Bill Kunkel, the editors of Electronic
Games Magazine, were visiting us at First Star and I showed them “Boulder
Dash” and told them that we were negotiating to acquire the rights; so, I asked
them what they thought of the game. As you can imagine, they too were very
impressed with the game play… the graphics being somewhat ‘under whelming’….
but the game play was just so intuitive, so exciting, so addictive … it was
such a great combination of ‘mental gymnastics’ and hand/eye coordination. It
was like nothing any of us had ever seen before.
First
Star released the game for the Atari 400/800 and IBM PC and PC Jr. and licensed
it to MicroFun, who released it for the Commodore 64, Apple II, and
ColecoVision.
In November of 1983, Warner
Communications acquired a 50% ownership in First Star. In early 1984 they
signed a deal with Exidy, who needed games on Atari 400/800 cartridges for
their new arcade system. First Star had four games available and Exidy took all
of them. It may have been the first time a computer game made the transition to
arcade format rather than vice versa. Exidy likely saw this as a way to provide
arcade operators with a cheap interchangeable game system with a ready supply
of new software titles (not to mention that Exidy itself would not have to
invest in research and development). Unfortunately, the idea didn't work. Under
the terms of the agreement, Exidy paid First Star an advance against future
royalties and agreed to buy all the cartridges for their system from First
Star. Exidy was required to sell 1,500 kits by October 1st. When they didn't,
First Star terminated the agreement and the Max-A-Flex system was quickly
forgotten (in 1985 First Star entered into an agreement with a Japanese company
called Computique giving them rights to distribute Boulder Dash in Japan.
Computique sublicensed the game to Data East, who produced a version of the game
for their own DECO cassette system).
Vertigo
Perhaps
the most interesting, if not successful, game "released" in 1985 was Vertigo – a game designed by Howell Ivy
with the same name as Owen Rubin’s effort from two years earlier, but different
gameplay. Vertigo was a vector
graphics game mounted in a huge cockpit cabinet that actually swiveled and spun
about. Rather than hydraulic pistons, two jackscrews inside the moved it
up/down and left/right. The system was called the “XCD-1 environmental system”.
Once again, Ken Nicholson handled the game's sound effects
[Ken Nicholson] The engine sound in Vertigo/Vortex/Top Gunner was a really cool
"wub-wub" sound that was made by placing the bare wires from a
microphone cable inside a coke can while moving my hands up and down next to
it. Kind of like the principle behind the Theremin.
The game itself was a first-person outer space shooter
with the ability to buy more fuel by inserting another quarter. Exidy planned
to release more games for the cabinet in the future. According to Ivy, Exidy
(or is that XCD?) built about 150 units. Due to the high price and the
collapsing video game industry, they only sold a fraction of those. While a few
may have been leased, most were given away to operators as part of a revenue
sharing program. Exidy set up a division called Fifty-50 Inc. with plans to put
Vertigo machines into selected
arcades with Exidy splitting the coin box 50/50 with the location owner. The
idea, which seems innovative, was actually yet another desperate (and
unsuccessful) attempt by Exidy to generate revenue any way it could
Very interesting blog! I am particulat interested in the Max-A-Flex history. Your information is just overwhelming! Just a short question: from what magazine/book is that photo with Paul Jacobs in front of the arcade machines taken?
ReplyDeleteReplay, April 1984 page 18. There are a few similar photos in Vending Times and Play Meter around the same time.
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