Today's post is the final installment
of my history of Exidy (not counting the errata and statistics). Unfortunately,
it won't be nearly as complete as the other posts since a) it's after the time
covered by my book and b) I don't have nearly as many sources of information
for the post-1989 years.
Cheyenne
and Combat
1985 saw the
appearance of the second and third games in Exidy's alliterative shooting
series. First up was the wild-west themed Cheyenne.
The game was basically Crossbow in a western setting. The
player maneuvered as single character through eight different wild-west
settings (a saloon, a canyon, a stagecoach attacked by natives, a graveyard, a
ghost town, a forest, and a mineshaft) collecting bounties on outlaws and
avoiding enemies. Initially the game was known as Buster Badshot or Busby
Grits (after the main character). Pete Kaufmann, however, insisted they
name it Cheyenne. Ken Nicholson jokingly suggested that the
next game should start with "C" to. Exidy took him up on the idea and
dubbed their series of rifle games the "alliterative shooting" series
(the idea was abandoned after the fifth game).
Keeping
to the alliterative theme, the next game in the series was Combat. This time the theme was military. The player, armed with an
M-16, tried to liberate a series of countries while climbing the ranks from
private to General of the Army. An easier version of the game called Catch 22 was also produced. Both Cheyenne and Combat appeared on Replays
software charts in 1985 and 1986 with the former peaking at #4 and the latter
at #10.
Exidy sales manager Mereille Chevalier |
After 1985 Exidy's video game fortunes went into sharp decline. The alliterative shooting series continued in 1986 with Crackshot (a target shooting game), Clay Pigeon (skeet shooting) and Chiller The latter went on to become Exidy's most controversial game since Death Race (Replay opined that it made Death Race "look like a gumball machine"). It featured perhaps the goriest graphics to date in an arcade video game. Particularly gruesome was a torture chamber scene, that featured a victim chained to a wall, and another having his head crushed in a vice. The idea had not started as a game at all.
[Larry Hutcherson The scene with the guy chained to the wall was a goof that
I put together while I was developing better art tools on the 440 system. One
day …[Pete Kauffman] walked by and said, we have to make that game. And one
thing lead to another.
Shooting
the hapless victims released a veritable fountain of blood (though squeamish
operators had the option of turning it green "…for a more 'monster movie'
effect if that's the way people want it to appear should they get flak from
customers."[1]).
Exidy also released some
non-shooting games in 1986. Top Secret was a James-Bond style driving game in which
the player fought off enemy cars with a variety of weapons, including
heat-seeking missiles, oil slicks, time warps, and force fields. It was available
as a conversion kit for the company's shooting games or in a sit-down cabinet. The
game had been shown as 0077, part of
a new series of games (Exidy planned to follow up with 0088 and 0099, but never
did so). When the game was fully released, the name had been changed to Top Secret, with the addition of 50 levels, a 360-degree
steering wheel, and a new control panel (though one wonders if the estate of
Ian Fleming had something to do with the name change). Perhaps the most unexpected offering
was Top Gunner, a licensed
first-person shooting game in which the player flew over a series of 3D
surfaces fending off groups of oncoming enemy ships. What made the game unexpected
was that it was (probably) the last vector graphics arcade game ever produced.
While the graphics were outstanding they were also outdated as vector games had
gone the way of the dodo two years before. If Top Gunner was the year's most unexpected game, Spin-A-Ball was perhaps the most
unusual - a video redemption game that offered the player the choice of four
ball games like shuffleboard and Skee ball. The summer of 1986 witnessed two
big changes at Exidy. First the company moved its factory to Fremont. Second,
veteran engineer Howell Ivy left to join Sega. In early 1987 the company moved its headquarters to Santa Clara. In late summer, they final emerged from Chapter 11 and began producing gun games again, starting with Hit 'N Miss (the alliterative idea had finally been dropped). Unlike the gory Chiller, Hit 'N Miss was a kiddie themed game without a trace of blood. In the December issue of Replay, Pete Kauffman explained why, noting "We've learned the hard way from our past six shooting games that blood and guts are not accepted in the long run." On a slightly more risqué note, Exidy also released one of its most unusual products in 1987 - a condom vender called the Rainbow Machine. (They also announced a video war game called Under Fire that was apparently never produced).
Exidy's final gun games came in 1988. WhoDunit was a mystery themed game in which the player used a "dueling pistol" to protect a character named Max as he made his way through s house searching for a hidden key. 1988 also saw Exidy try a new tack with Showdown, a video poker game that featured comical animated, talking opponents whose tells often revealed when they were bluffing. The game was available in a dedicated cabinet, and a countertop cabinet. The most unusual configuration was a conversion kit for Exidy's gun games, perhaps the only case of a poker game that used a rifle controller. The rifle could could also be used to play a bonus gunfight round. Payout poker games were still illegal in many locales at the time and so called "amusement only" card games were suspect (often with could reason). Showdown may have been the first, if not the only, video poker game to truly merit the label. Larry Hutcherson also developed a credit version of the game called Yukon for sale in Malta. From 1984 to 1988, Exidy concentrated the majority of its efforts on its gun game line. The first two, Crossbow and Cheyenne had proven enormously popular. Perhaps too popular. While Exidy released nuermous update kits and rebate programs for the games, no one wanted to buy them. Pete Kauffman's wife Virginia, who took a job as the company's sales manager in 1986, explains why.
[Virginia Kauffman] I found out that
many Crassobws, Cheyennes, and Combats didn't need a software update
because they were still taking good money in. It was a thrill to hear that, but
a little frustrating when you were trying sell a conversion[2].
In 1989, Exidy finally gave up and exited the video game field entirely to concentrate on redemption games. First came Twister, a bowling/roll-up game where the player rolled a ball at a moving target. More followed in the 1990s, including Hot Shot, Troll, Critter, 4x4 (a truck racing game) and Turbo Ticket (a ticket blowing machine where the player put their arms through two circular openings and grabbed swirling tickets). In 1995, Exidy was finally forced to call it quits after an employee embezzled over $300,000 from the company (though some sources indicate that they continued to produce redemption games under the Xidy label). In 2006 Mean Hamster Software acquired the rights to develop coin-op games under the Exidy name.
Bonus Pictures
Hardware Designer Mark Von Striver |
"As the new millennium started, the company changed its name to Xidy and continued producing redemption games with founder Pete Kauffman still at the helm. In 2006 Mean Hamster Software acquired the rights to develop coin-op games under the Exidy name."
ReplyDeleteSo who has the right to re-release the classic titles then? This is probably a dumb question but it would nice to know who might own the rights to Venture and Mousetrap and whether or not they will stick those up as DLC on some modern platform today.
I'm not sure who has the rights. In 2007 Pete Kauffman OK
Deletes making a number of the games available for free public use, but it seemed to include only their less popular titles, so I'm guessing he sold or licensed the rights for the others to someone else (perhaps Mean Software or maybe one of the companies who had the home rights).
Oh well, at least that's something to consider though I don't feel like asking these companies if they even remember those titles. Those were the games of my childhood and it's rather a shame not to see them getting some recognition these days.
DeleteThis site is brilliant for someone fascinated with arcade history, like myself. Keep up the excellent work. Thanks.
ReplyDeleteThank you so much for your blog, and this 9 part account of Exidy's history, which is fascinating to me. Exidy was my brother's and my first electronics job, and we knew a lot of the people you've mentioned. We assembled Circus, Fire One, Star Fire and the Sorcerer while we were there. Unfortunately, after several years of employment we were laid off because Mexican illegal aliens were given our assembly jobs. This was before the law was enacted requiring documentation checks. Other than that, working at Exidy was usually a wonderful time. We had a makeshift arcade of all the games that had been produced and got to play them on break, and of course, we played and tested the ones we were manufacturing. Mostly we enjoyed our time there and look back nostalgically at our first real jobs.
ReplyDeleteI also got REALLY good at breaking all the balloons in Circus...! ;)
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