NOTE – thanks to Supercade author Van Burnham for unearthing the above information about Beastie Feastie. Expect a detailed history of Epos/Cardinal on Van’s forthcoming revival of the Supercade website (supercade.com)
8-Ball Action – a pool game designed for the bar/tavern market. Conversion kit for Donkey Kong/Donkey Kong Junior. Reached #6 on RePlay software charts.
Porky – licensed from Shinkai. This one sounds like one Magic’s more interesting efforts. A pig drove around a city landscape avoiding potholes while shooting wolves with smoked sausages and dodging falling bombs and barbecue forks. For bonus points he could jump into the air to catch flying piglets.
Samurai (aka Samurai Nichon-ichi) – Side-scrolling martial arts beat-em-up licensed from Taito. Reached #18 on RePlay software charts and #11 in Play Meter.
Special Forces Kung-Fu Commando – Designed by Senko Industries. The player controlled a gung-ho super commando named Captain Action in a quest to fight off kidnappers and rescue hostages using commando tactics in one phase and hand-to-hand kung-fu in another. Conversion kit for Donkey Kong/DK Jr./Crazy Kong. Reached #6 in Play Meter.
Field Combat – appears to have been a kind of combination of Xevious and Commando in which the player piloted a UFO over a battlefield fighting off enemy foot soldiers.
Grobda – Sci-fi tank game licensed from Namco. “the great alien invasion of 1985 has ended…the evil Xevious empire has retreated to their native solar system pacmanus…[and] left behind advanced nuclear war tanks known as grobdas”
Special Forces II (???)
Here a few undocumented games I found in the September, 1988 RePlay catalog issue
This one is documents, but I thought it was interesting nonetheless:
This one isn't a video game:
These are the games I found most interesting. They were developed by Axlon for the Sente SAC-I system. For those who don't know, Sente was a company founded by Nolan Bushnell that started producing video games in October, 1983 (after Bushnell's non-compete agreement with Atari expired). They planned to revolutionize the industry with a "system game" called SAC-I. They had plans for other systems, including SAC-II (a motion cabinet used for the barely released Shrike Avenger), SAC-III (originally a laserdisc system but it later went through a number of changed in concept - at one point it was a crane game with a robot arm), and others (IIRC there was a SAC-IV and SAC-V as well but I don't think they even got around to specifying what they were).
After Pizza Time Theatre got into trouble, Bushnell sold Sente to Bally. When WMS bought Bally in 1988, Sente (or at least its assets) was purchased by Bushnell's Axlon Inc. They announced plans to produce new games for the SAC-I system but I don't know if they ever did (I suspect they didn't).
Axlon produced some non-video games (and it looks like they actually made Frenzy, or at least a prototype)