All of those guesses are wrong. The first light gun game was not created in the 1960s, or the 1950s, or the 1940s. No, to find the first known light gun game, you have to go all the way back to the early 1930s, and perhaps earlier.
Before we get
to that, however, let’s talk briefly about arcade gun games in general and the
most common claimant to the “first light gun game” title – Seeburg’s 1936
Ray-O-Lite Rifle Range. Coin-operated gun games go back almost as far as
coin-operated game themselves. According to Nic Costa’s Automatic Pleasures, the first coin-op gun game patent was filed (or
perhaps granted) in 1887 by William Reynolds for his “Automatic Shooter.” I
have not seen the patent myself, but from Costa’s description it appears that
Reynolds merely attached a coin mechanism to an existing air rifle and his
device did not include targets – though without seeing the patent it’s hard to
say. In 1889, David Johnston patented another Automatic Shooter. According to
Costa, this one was a mounted on a pedestal and was later made in Germany as
the Electra Automatic Shooting Machine.
Like a number of early gun games, it was a “trade stimulator” – a type of
machine that dispensed prizes like gum or cigars for certain winning combinations
of high scores (though many of these were gun games, there was generally no
skill involved and hitting targets was often a matter of luck). That same year,
Coyle and Rogers of Washington DC produced its Shooting Gallery.
Interestingly,
the first known electric gun game was patented by J.L. McCullough in 1896. The
game used a wiper blade that brushed across a series of contacts when the gun
was turned, creating a closed circuit when the bullet was pressed if the gun
was aligned with the target. This style of game later became known as the “Dale
Gun” after Eldon Dale of Dale Engineering, who created a popular variant called
that he sold to the Exhibit Supply Company. Exhibit Supply released the first
model in 1947 under the name “Deal Gun” and some mistakenly credit Dale with
inventing the method, but it actually predated his creation by over half a
century.
What
about the light gun game? Most sources (including Wikipedia) claim that the first light gun game was Ray-O-Lite
Rifle, a duck hunting game produced by Seeburg in 1936.
Above photos taken from Pinrepair.com
The first patent for
the game was filed on April 12, 1934 by Charles W. Griffith of Tulsa Oklahoma
for the Rayolite Rifle Range Company, which was incorporated in Tulsa on August
17, 1934.
The claim, however, may not be entirely accurate. It appears that the game may have been produced prior to 1936 and not by Seeburg. Aside from several patent claims filed in the 1930s and the company, however, I found almost no information on Griffith or the Rayolite Rifle Range Company other than a few brief mentions in trade magazines and a record of the company’s incorporation. I did find an article in the January 1937 Automatic Age titled "The Story Behind the Ray-O-Lite" rifle range. At first, I was very excited. Until I read it. As it turns out, it is nothing more than an ad for Seeburg in the form of an "article" (written by N. Marshall Seeburg) and makes no mention of Griffith or the Rayolite Rifle Range Company or any company besides Seeburg.
What
I did find, however, seems to conflict with some of the details in the story above. The first trade
mention I found of the company was in the February 1935 issue of Automatic Age. The issue includes a
listing of exhibitors for the upcoming Coin Machine Exposition. In Booth 76,
the Phoebus Amusement Company of Chicago was planning to show the “Rayolite
Rifle Range.”
If true, it seems that Rayolite may have sold its game to Phoebus
then later he may have either struck a deal with Seeburg, or perhaps Phoebus licensed it to Seeburg. According to this video, Seeburg's Shoot the Chutes (a 1939 rayolite game) was "manufactured by Phoebius [sic? - I assume he meant Phoebus] and licensed to Seeburg" and this may have been the same case with the original duck game.
Unfortunately, I found no other information on the Phoebus Amusement Company. I did, however, find an earlier mention of the Rayolite Rifle Range. This article from the January 24, 1935 edition of the Atchison (KS) Daily Globe offers a $100 reward “for the return of a rayolite rifle range which was stolen from a post on Cermak Road, Cicero IL.”
Unfortunately, I found no other information on the Phoebus Amusement Company. I did, however, find an earlier mention of the Rayolite Rifle Range. This article from the January 24, 1935 edition of the Atchison (KS) Daily Globe offers a $100 reward “for the return of a rayolite rifle range which was stolen from a post on Cermak Road, Cicero IL.”
It further notes that “instead of a bullet, a
ray of light is shot from the gun or revolver barrel at a moving target” and
that the game “may be related to the Chicago district.” This seems to indicate
that a Rayolte game was on location by January 1935 (though perhaps it was
made, or was being tested by, Seeburg).
How
did the Rayolite work? In his How the Ray
Gun Got Its Zap, Stephen Wilk describes its operation as follows: “A device
shaped like a rifle fired a beam of light at a target that bore a corner cube
reflector. The ‘rifle’ barrel also hosted a photocell receptor that registered
a voltage when the light reflected from the corner cube back in the barrel.” This seems to indicate that the light beam was reflected back from the target to a receptor in the barrel. From reading the patent description, however, it seems that the receptor was actually in the target (as was standard with many light gun games).
After Griffith’s first patent, a number of others were filed improving on the device, as detailed here. Alvin Carter improved on the trigger mechanism and William Falkenberg, a Los Angeles operator, added improved targets. Seeburg made a number of Ray-o-lite games over the years, the most popular of which by far was 1947s’ Shoot the Bear, which was redone in video form in Atari’s Triple Hunt (though Triple Hunt did not use a light gun) .
After Griffith’s first patent, a number of others were filed improving on the device, as detailed here. Alvin Carter improved on the trigger mechanism and William Falkenberg, a Los Angeles operator, added improved targets. Seeburg made a number of Ray-o-lite games over the years, the most popular of which by far was 1947s’ Shoot the Bear, which was redone in video form in Atari’s Triple Hunt (though Triple Hunt did not use a light gun) .
While most sources seem to agree that Rayolite was the first light gun game, Nic Costa claims that a light gun game was patented in 1920 by W.G. Patterson, though there seems to be no record that it was ever produced. Costa also claims that a light gun game called Radio Rifle went into production in 1929, (according to
Arcade-History.com this was in December) - though it did not take off until after 1931.
Once again, however, I an international patent search did not turn up the original
patent and I found no other information on Patterson. I did, however, find an
ad for the game in the February 1930 issue of Automatic Age.
From videos of the unit on YouTube, however, it does not appear to have been a light gun game. Instead, it projected an image onto a screen or wall and they used another method to detect hits (and given the video's claim that it was entirely mechanical other than the projector, it does not appear to have been a Dale Gun mechanism). Still, however, Costa may be correct about the Patterson patent but without more information, the jury is still out and even if it was a light gun game, it may never have been produced. So for now, it looks like the Rayolite may indeed have been the first light gun game - until someone finds an unambiguous reference to an earlier one.
Its funny you should post this now, because I am right in the middle of a blog post that covers the early light gun games (among other things) for my own blog. A couple of thoughts:
ReplyDeleteI am not sure Costa actually claims the Patterson invention and Radio Rifle are the same thing. The way the paragraph reads to me, he says that Patterson invented the first light gun, but no light gun games appeared until Radio Rifle in 1929. I don't see an explicit link between the two concepts.
Second, I wonder if Radio Rifle uses different technology than Rayolite. There are, of course two basic ways to make a light gun game: either have the gun shoot a beam of light at a solar cell, like in the Nintendo Beam Gun toys of the 1970s, or have the gun react to a light source on a screen, which is of course how all the video games using a light gun work. From the flyer for Radio Rifle, it feels like it may use the latter technique, while Rayolite definitely uses the former. That would still, of course, make Radio Rifle the first light gun game.
So, I just watched a video of Radio Rifle on YouTube, and now I am not so sure it is a light gun game after all. The game consists of a box with the rifle mounted on top. Inside the box is a roll of film containing individual pictures to use as targets. These still pictures are then projected onto a surface for the player to shoot at. When the player fires the gun, a needle makes a puncture in the film, which looks like a bullet hole on the projected image. Presumably, the game works by tracking the position of the rifle inside the box rather than using any light sensing technology. I think Raoylite may have created the first light gun game after all.
ReplyDeleteThanks. I updated the article to reflect the new info. Don't know why I didn't look for a video myself but after watching it I agree that it isn't a light gun game. It does seem pretty ingenious, however. And the various targets are quite interesting. Aside from the risqué one in the video posted above, there are two more videos featuring World War II propaganda targets with racist images. This was actually quite common with gun games during World War II, which often had names like "Smash the Japs", "Kill the Jap", or "Shoot Hitler".
ReplyDeleteIf we could find the Patterson patent, it would clear things up a bit.
It's too bad Dick Bueschel never finished his Arcade series or he probably would have provided more information.
OK. I found another tidbit of information and added it to the article. Another YouTube video claims that Phoebus (mispronounced fee-bee-us) licensed a later rayolite game to Seeburg so I'm guessing they did the same with this one.
ReplyDeleteThey may not have even sold games to distributors themselves and may have just licensed to other companies, but I don't know.
I had no idea that the first electronic game came out before the first computer. For some reason, I had always thought that the invention of the computer was what brought around such games. However, how exactly did the fun games work without having a computer to support it? http://www.contecdirect.com/connectWithUs.php
ReplyDeleteI know that this is an old discussion however I am a large collector of many early "RAY GUNS" as they were called by operators. There were several other ray gun rifle ranges produced in 1936 37 38 that many have no knowledge about. Games such as Universal's Jungle Dodger (2-3 known) Rockola's Tom Mix Radio Rifle (2 known,not to be confused with the other Radio Rifle, which I have owned and it's definitely not a ray gun) there was Bally's Eagle Eye, Bally's Bull Eye, at least one by Pacific amusement company (PAMCO), as well as a game called Shoot A Lite by Exhibit Supply company, one of the major players in the arcade game business. Exhibit produced four different glasses and background scenes for the game that could be interchanged. Anybody out there that would like to discuss the early ray guns feel free to contact me at chrisfabz@gmail.com. I'm always looking for parts and pieces to any ray gun games. I'm willing to share information and swap parts as well!
ReplyDelete