Other Products
Not all of Exidy’s efforts
during these years were video games, however. The company also branched out into
other areas. A number of games were the result of Pete Kauffman’s love of games
from the penny arcade era. 1975’s Old
Time Basketball was one attempt
to re-capture that era. The game was a throwback to Chicago Coin’s mechanical Basketball Champ (1947) and Pro Basketball (1961),
but it fared poorly against the video and pinball games popular at the time with
around 1,000 units produced. Exidy would later release Whirly Bucket and Tidal Wave
(a pair of roll-up games similar to Skee-Ball), a half-size craps table, and a
line of player pianos.
Supposedly, this is Exidy's craps table, but I haven't confirmed this |
Perhaps the company’s most
ambitious effort came in April of 1978 at the PERCOMP convention in Long Beach,
California with the debut of the Exidy Sorcerer
personal computer. With the release
of the Sorcerer[1],
Exidy became (probably) the second major coin-op company, after Gremlin, to
make a personal computer (Atari would join them in 1979 with the 400 and 800).
At the time, the major players in the low-cost home computer market were the
Apple II, the TRS-80, and the Commodore PET.
In November, 1977 Exidy
had formed a Data Products division in Sunnyvale and appointed Paul Terrell as
marketing manager. By 1977 Terrell was already a seasoned veteran in the
incipient computer industry. In December of 1975 he had founded The Byte Shop (named for the recently
introduced Byte magazine) in Menlo
Park, California - one of the earliest consumer computer stores. The Byte Shop started as one of the
first retailers for the MITS Altair 8800, but lost its dealership status for
violating the company's exclusivity agreement. Terrell didn't mind. He was
selling all the machines he could get from companies like IMSAI and Processor
Technology. The store even sold its own Byte Shop-branded computer called the
Byt-8. Since most of these early computers required assembly, Terrell offered
"kit insurance" - for an extra
$50, Terrell guaranteed he would help solve any issues that arose with the
machines. Within a month of opening his store, Terrell was approached by others
wanting to open Byte Shops of their
own and the chain began to expand. In July 1976 Business Week profiled that chain and soon inquiries began pouring
in by the thousands from potential investors. Terrell was also a member of the
Homebrew Computer Club where he met Steve Jobs and Steve Wozniak who told him
about their new company, Apple Computer. Terrell gave Jobs his business card
and told him to keep in touch. The next day, a barefoot Jobs walked into The Byte Shop and told Terrell he was
keeping in touch and tried to sell him some Apple I circuit boards. Terrell
wasn't interested in boards. Instead, he wanted fully-assembled computers and
was willing to pay $500 a piece for them on delivery. Terrell gave the pair a
purchase order for 50 Apple I's on net 30 days credit. The Byte Shop had just become the world's first Apple retailer. Now
Wozniak and Jobs had just 30 days to deliver 50 machines. With Terrell's
guarantee in hand, they were able to obtain the parts they needed from suppliers
who otherwise might not have given them the time of day. Apple delivered the 50
machines on the 29th day. Terrell (who felt that computers should work out of
the box) added keyboards and monitors before selling them. According to some accounts Terrell's idea had
one other far-reaching effect on Apple. Jobs and Wozniak (the account goes) had
previously seen their computers as being primarily of interest to hobbyists who
would want to customize them. When Terrell began selling fully-functioning
computers, the two finally saw the light. The Apple II would have a built in keyboard and come with a case and a
monitor. By the time Terrell sold the Byte
Shop in November of 1977, he had 74 stores in 15 states and Japan and valued
his operation at $4 million.
Shortly thereafter,
Terrell went to work for Exidy. It was Terrell, in fact, who had talked Pete
Kauffman and Howell Ivy into launching the Sorcerer in the first place Terrell
had been impressed with the colorful graphics he saw in Exidy's arcade games
and felt that they would be the ideal company to design a personal computer with
improved graphics capabilities. He also
gave the computer its name. Since computers were like magic to many
people, Terrell suggested calling the computer the Sorcerer.
Hoping to compete in a
tough marketplace, Exidy decided to combine the graphics capabilities of the
Commodore PET with the flexibility of the TRS-80. They also included a few
features of their own – the most highly touted of which was the Rom Pac, an
8-track cartridge containing the BASIC language interpreter. The Pac, which
plugged into a port on the side of the computer, allowed users to load BASIC quickly
instead of waiting the five or more minutes it took to load an application from
a cassette tape (the standard method of data storage at the time). Exidy
promised additional cartridges in the near future. The Sorcerer also contained ports for a printer, a cassette player, and
a monitor (it could also be connected to a TV set). The unit shipped with a 4
MHz Z-80 CPU and 8k of RAM (expandable to 32K) the target price was $895. Upon
its launch in April of 1978 orders poured in and Exidy found itself with a
4,000 unit backlog. Pete Kaufmann had high hopes for the Sorcerer - very high. In late 1978 he announced that he expected
the data products division to account for 40% of Exidy's business in 1979. While
initial reviews were quite favorable, only time would tell if the Sorcerer would make it in the
dog-eat-dog world of home computers.
Bonus Pictures
A Nichibutsu coin-op Go game from the 1982 ATE show in London.
Wall-mounted video games from the 1982 IMA show in Germany.
Nintendo's production line.
[1] In the August 1997 Computer Shopper, John Dvorak claimed
that the Sorcerer was designed by Tulip Computers of the Netherlands “as part
of a project to bring computer literacy to the country”.
Bonus Pictures
A Nichibutsu coin-op Go game from the 1982 ATE show in London.
Wall-mounted video games from the 1982 IMA show in Germany.
I mentioned this one in an earlier post. Here's a screenshot from the third game in Breshnahan Technologies' game system - Airport
Nintendo's production line.