And as a bonus of sorts, here's what little I know abou the OTHER Veritgo designed by Exidy.
Perhaps the most interesting, if not successful, game Exidy "released" in 1984 was Vertigo – a game designed by Howell Ivy with the same name as Owen Rubin’s effort from two years earlier, but different gameplay. Vertigo was a vector graphics game mounted in a huge cockpit cabinet that actually swiveled and spun about. The system was called the “XCD-1 environmental system”. According to Ivy, Exidy (or is that XCD?) built about 150 units. Interestingly enough, they actually sold only a fraction of those. Most were given away to operators as part of a revenue sharing program. The operator would be sent a game and place it on location, where Exidy and the operator would split the cash box 50/50. The idea, which seems innovative, was actually the result of desperation. Exidy was floundering at the time and was looking to generate revenue any way it could.
NOTE - For those who don't know, SOP at the time was that the manufacturer sold a game to a distributor for a set price. After that, the manufacturer got no more income from the game. The distributor then resold the game to an operator (again for a set price). The operator would place the game on location where he (or she) and the location owner would split the "coin drop" (the money the game took in). While a 50/50 split was most common, the operator could negotiate whatever deal he wanted (Replay reported splits as high as 85/15).