------
Jim Riley and Walter Day - note the dates on the poster |
Fresh on the heels of the national television
success, Bostonian Jim Riley announced the Electronic Circus. As Walter Day
recalls it, Riley (then with a company called Meeting Planners) contacted him
in February of 1983 (Wikipedia says it was March). After having seen the That's Incredible segment, he'd stayed
up all night thinking of a new idea - a travelling "circus" of video
games with Day as the ringmaster and top players as the performers. According
to an article in Video Games
magazine, the circus would feature live music, amusement rides, "a
Disney-World-type section featuring a Captain Kidd show and more. The
centerpiece would consist of three main events. The first would be the "World's
Largest Video Arcade" with 500 games set on free play. Second would be the
Video Circus with three rings. One ring would feature the band Video Experience
"…who will perform against the high-tech ambience of the arcade… a second
ring will feature the antics of favorite video games characters such as Pac-Man and Donkey Kong. And the third ring would present the
Chimpanzee/Pac-Man Challenge, where chimps specially trained in the game will
take on human
opponents[1]".
The highlight would be the third event,
the "Superstar Pro Tour" in which 30 video game superstars (3 per
game) would take on all comers on ten different arcade video games. In March,
during Iowa Governor Terry Branstad's visit to Ottumwa, Jim Riley held court in
a backroom at Twin Galaxies, filling players' heads with visions of video game
grandeur. Riley even promised the players a salary, making them perhaps the
first professional video game players in history
Riley(?), Governor Branstad(?), and Day at Twin Galaxies |
[Jim
Riley] What we're doing is taking you, the superstars in the video games
business, and turning you into professionals, so that you're now playing for
cash…We have a show that will generally do about $1 .5 to $2.5 million in gate
receipts each weekend, and from this will come the prize money that you'll be
playing for. On an average, the number one-ranked player, provided he continues
to retain his number one ranking, will earn about $3,000 a week. The
second-ranked player will make about $2,000 and the third-ranked player will
average about S 1,000. If you stay with the show for the entire 40 weeks of its
initial run, you're talking about an annual income for the number one-ranked player of about $120,000.
And, if you add to that the endorsement monies which may result from
manufacturers trying to promote their product, as well as other fees, it's not
difficult to imagine the potential of earning a rather substantial income
…
This
doesn't mean that every week you are competing or have to reach your scores.
You only have to do that when you're challenged by somebody. If this happens,
they can then issue a challenge and try to knock you out of one of those three
top places. If they succeed, then you're out of the show and the other player
gets the opportunity to replace you.[2].
This early scheudle for the ElectronicCircus appeared inVideo Games magazine |
Players who set high scores before August 1st would get their achievement recorded in the next edition of the Guinness Book of World Records. Initial plans called for circus to kick off in Boston on June 3rd - 5th before heading on the road for a 40-week, 200-city tour. Riley also hoped that the event would begin to change the negative image that many had of arcades and video games. To that end, the players would have to agree to a strict set of guidelines covering everything from curfew to how to deal with groupies.
[Jim Riley] Hopefully,
this show is going to change that and create a total family entertainment
image. This is what we want to accomplish. So, when I say that our video game
superstars are going to have to be a squeaky clean Brady Bunch I mean it. This
is a business and you're going to have people watching you. You may not be as
famous as people such as John McEnroe, because it may take us five years to get
video gaming as popular as tennis. But we're going to work toward that.
Riley offered Twin Galaxies a 1/4
share of the show's revenue. For Day, it must have seemed like his dreams were
finally about to come true. Video gaming was about to hit the big time. Reality
had something else in store.
Steve Sanders at the Electronic Circus |
Alarming signs soon began to appear. Once the players had signed their contracts, Riley reneged on his agreement with Twin Galaxies. In June of 1983 Riley, along with Frank Benedetto and Steve Robb, formed Superstar Productions in Boston to produce the event, dubbed the Electronic Circus. Weeks before the event, the backers ran into management problems and brought in a team of business women called Women at Work to get things back on track.
Ad for the Electronic Circus, from the Boston Herald |
In the end the
event date was pushed back and the scope was cut, but it still
featured rock and gospel bands (according to Steve Sanders Air Supply among them), rides, talking robots, clowns, jugglers, knife throwers, and 515 new
and classic video games set on free play arranged in 8 different themed areas
(Outer Galaxies, Jungle Safari, Dragon Quest etc.). A slick (and expensive)
television, radio and newspaper campaign was launched and Boston mayor Kevin White kicked off an "Electronic
Circus Week" promo. Instead of performing chimps there was Congo the
Gorilla from Trading Places taking
on, and beating, all comers in Congo Bongo
(Congo was, of course, a guy in a monkey suit and the game was actually being
controlled from offstage by master player Steve Harris). Center ring was
reserved for the video game competition, in which the "Electronic Circus
Superstars" (the name "United States National Video Game had been dropped), captained by Sanders would square off against teams of
locals challengers assembled by arcade operators in each city for prizes and
Guinness world records.
Part of the revised schedule for the Electronic Circustaken from Chasing Ghosts |
The superstar competition, however, had been pruned considerably. Instead of the 30 superstars originally planned, Walter Day invited a team 8 top players (though some sources say there were more). One player who did not participate was That's Incredible champion Ben Gold. During the governor's visit to Ottumwa, Gold had been openly critical of the Electronic Circus. He was doubtful that the tour would last past three months and was concerned that the players would turn against one another in the heat of competition. Gold made his remarks within earshot of the a number of video game magazine writers. Jim Riley was furious. Here he was trying to promote his idea and raise money for the venture and some sixteen year old kid was mouthing off in front of the press. While Riley claimed he excluded Gold from the team because he didn't fit the image he wanted, the real reason was probably that Gold was too outspoken.
Riley had the
players flown into Boston for the first stage of the event. When they arrived,
he told them they would be making only $200 a week (after the players
threatened to form a union, Riley gave in and paid them more and even agreed to
pay Twin Galaxies $1,500 a week). The players would still launch a national
tour after the opening week, but to 48 cities instead of 200. After what they'd
witnessed so far, none of the players believed it would last that long.
The "superstars" endorsing the Wingo-O lotteryfrom the Boston Herald |
Disappointed that
they would not be making the thousands they'd been promised, the players
nonetheless managed to enjoy themselves. They were thrown out of the Boston
Colonnade hotel for chucking M-80s out the window. They managed to get stuck
between floors of an elevator and had to wait as the doors were pried open by a
giant spoon. One incident involved the game Joust. During lulls in the action the players would often head to a
nearby coffee shop where the food was cheap. The coffee shop also had two video
games, Joust and Centipede. At the time Steve Sanders
was one of the best Joust players in
the country. Sanders, however, had been ridden mercilessly by the players. By
that point they all knew about his phony Donkey
Kong scores and that his being named team captain had nothing to do with
his video game accomplishments. If he could prove himself on Joust he would be vindicated, in his
own eyes as well as those of his teammates. There were just two problems - Darren
Olsen and Eric Ginner, the two best Joust
players on the team. At the coffee shop, Sanders decided to take them on.
First, he dispatched Olsen. Then he started playing Eric Ginner. That’s where
Billy Mitchell stepped in. Sitting down beside Sanders as he played, Mitchell put
his plan into action
[Billy Mitchell] You
remember the movie A Few Good Men? if
you recall Tom Cruise's job as an attorney was to get under Jack Nicholson's
skin and get him to come apart and explode. Well Tom Cruise ain't got nothin' on
me…[Steve was] the whipping post for us players. I have this truly unique thing
I can do. I can talk to you and you can hear what I say but nobody else in the room
can hear…He's playing Eric...and every time something goes wrong I say "What's
the matter with you…Aw come on...jeez, you're really embarrassing
yourself" I had him to the point where his eyes were shifting back and
forth...his palms are all sweaty his tongue's kind of clammy…I've got him all worked
up…We're closing in on 2 million points and Steve is catching up…and I've got
him coming apart at the seams.
Joust only displays five of the free men
you have in reserve. As Sanders lost man after man, Mitchell somehow convinced him
that he was on the verge of running out of men. No one else heard a word of
what he was saying. Suddenly Mitchell exclaimed "That's right, I forgot, you get 50
points every time you die. No wonder Sanders is catching up." Sanders couldn't take it anymore. He exploded,
rose from his chair, and dropped the f-bomb on Mitchell[4], who turned to the room and asked "What's
this guy's problem?" Later, when they got ready to leave, Sanders began
killing of his men. He had 52 left.
Another incident involved the game Donkey Kong. At the time, Todd Walker was probably the best player
on the team besides Mitchell and Sanders (he had scored 315,000). By far the
hardest board on the game is the elevator board. Players normally have to make
their way slowly to the top of the board dodging fireballs and bouncing springs.
Once they get to the top level, the final move run up the ladder requires
precision timing. The player has to keep a close eye out for the right type of
spring. The way most players reach the ladder is to run to left going
underneath the ladder and the spring then to run quickly back to the right and
up the ladder. If things go just right, however, the player can run directly up
the ladder. If things really go right, the player can even make a "super
duper jump" to the top level and then run right up the ladder. If things
really, really, really go right - like once-in-a-lifetime right - the player
can sprint directly from the start of the level to the end in no more time than
it would take if there were no enemies at all. At the circus, Mitchell was
plying the game. Just as he started the elevator level , Walker walked up and
started watching. Lo and behold the stars were aligned just right and Mitchell
was able to sprint to the finish record time. Walker was amazed. "Damn!"
he exclaimed, wide-eyed. "Do you always do it like that?"
"No" Mitchell deadpanned, "sometimes I go the fast way
instead." Walker shook his head and walked away.
The event itself
was anything but fun. Held at the Bayside Expo Center, the circus was scheduled
to remain in Boston from July 15th-24th before taking to the road. It didn't
even last a week. Superstar Productions
expected 10,000 people per day to attend but nowhere near that many
showed up. Riley even pressed the players into after-hours service cruising
local beaches Boston with a megaphone in a last-ditch effort to drum up
business. Walter Day realized how bad things were when he walked into a magic
show and heard the magician repeatedly asking for two volunteers from the
audience as he stared at Day intently. When he looked around, Day realized that
he was one of only two people to attend the show. The press arrived on days
four and five but it was too little too late. At the end of the fifth day,
Billy Mitchell was on the verge of a new Ms.
Pac-Man record when one of the organizers told him he had to go as the
event was closing. After he refused, the woman told him that the event was
closing for good - they had run out of money and were shutting everything down
and cancelling the rest of the tour (the players had been promised that no matter
how poorly the tour did in Boston, they would at least continue on to their
next stop in Cleveland). After just five days in Boston, the
Electronic Circus was no more. When they players returned to their hotel they
found that they'd been locked out of their rooms. Their possessions, on the
other hand, were still locked in and the hotel refused to release them until
the bill had been paid (eventually, it was).
A spokesman blamed the failure on
"financial disputes with an electrical workers union and the management of
the Bayside Expo Center[3]"
but the real problem was the poor attendance. The organizers estimated that
only about 2,000 per day actually attended the event but some Expo Center
officials said that the real figure was probably only a fourth of that. Walter
Day claims that less than 5,000 people in total paid the $9 to attend the
event.
There were a number of suggested reasons for
the low attendance: high admission cost (the event cost $9 a day - equivalent
to about $21 in 2012 dollars), poor location, and a record breaking heat wave.
Day said that the event was "under organized, under advertised, and
under financed." Then again, the poor attendance could have just been
another sign of the looming video game crash. In the end Superstar Productions
lost $2 million (including $1 million paid to Bally Northeast distributing for the games, which were purchased outright)
and declared bankruptcy. In terms of attendance, the event may not have been as
big a bust as the Atari Centipede fiasco
but in terms of promise unfulfilled, it was probably worse.
No comments:
Post a Comment